The interactive stand, which was initially used at the MULTIMIR exhibition, and later it delighted children in shopping malls and at exhibitions of our partners — the creators of the brand and the owners of the studio and rights of the “RIKI” group of companies. When a visitor approaches the stand, Krosh tells about the loss of camdies that Barash wanted to give to Nyusha. On the house are candies made of translucent resin with integrated optical sensors. When pressed, a sound is made, the candy “lights up”. When all the candies are collected, Barash on the cloud moves along the rainbow to Nyusha, characters have a short dialogue and Barash returns to its starting point – the stand is ready to launch the next stage of the game! This development demonstrates the possibilities of programming any scenario: kinetics, sensors, drives, lighting — we don’t care what to control. On one of the walls of Nyusha’s house is the second competitive game. When you start on a tablet, the roses on the two bushes alternately “light up”, which you need to click on. The game on the account is designed for one or two children on the principle of who will collect more. If the child is playing alone, the system will simply calculate how many roses he has collected from both bushes.